Lately, I have had some touch screen calibration issues. I usualy hold the stylus like a pencil, at a 45 degree angle, as it makes for more precice sliding while making it easier to tap a spesific spot. But lately, games with a good deal of precise tapping, it's been acting up. When I do the calibration test holding the stylus strait up, sliding becomes very accurate, but tapping is off. When I do the test holding the stylus like I normally do, tapping becomes acurate, but sliding is off. This doesn't really effect gameplay, but it becomes frustrating. Is there any way to fix this?
NOTE: Scince yesterday, I have run a few Calibration Tests. The before mentioned problems are resolved, but now when I use the stylus the normal way I hold it, it is NEVER super accurate. It will be off to the left or right by about an sixteenth of an inch.
Remeber that callibrating a touch screen is a 2-dimensional process. To put it simple, calibrate it the way you intend to use it, because that's the only way you'll have an accurate callabration for your purposes.